Activity Kids

We help parents with a lack of time to carry out extraordinary and creative activities with their children

We present an app that allows the user to find all the activities to do with young children in one place.

Design Thinking

The Process

EMPATHIZE

Define the problem, the objectives. Understand the user and his needs.

DEFINE

Analyze the competition, define the MVP.

IDEA

Cardsorting. Put together the architecture of the information and userflow.

DESIGN

Wireframe (in low, medium and high fidelity). Design patterns.

Usability testing, iterate over and over again. Metrics, and reports.

VALIDATE

01. Empathize

Problem

The lack of time in the week causes parents to carry out routine activities with their children, leaving creativity aside. And many times they end up being repetitive activities.

Goal

Facilitate the search for activities to do with children in the first stage of childhood.

That they can search in one place, in a simple way, without requiring a lot of time.

Solution

An app that is updated and brings together a wide variety of activities and allows the user to find them easily and can schedule them so as not to forget them.

02. Define

03. Ideate

04. Design

05. Design System

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